POV-Ray : Newsgroups : povray.newusers : Poser 5 : Re: Poser 5 Server Time
2 Nov 2024 15:24:45 EDT (-0400)
  Re: Poser 5  
From: Jeremy M  Praay
Date: 10 Jan 2004 15:22:02
Message: <40005eea@news.povray.org>
"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:Uk4NlDAd46$$Ewd$@econym.demon.co.uk...

> The techniques for Poser 4 work for Poser 5 except for the handling of
> strand based hair.
>
> P5 strand based hair is saved as guide strands, not a polygon mesh. I'm
> not aware of any method of converting this data into anything that can
> be correctly rendered in anything else.
>
> If there were to be something that would correctly convert strand based
> hair to POV format it would have to use the guide hair information to
> generate the *actual* hairs. It would probably also have to work from
> actual Poser data files, because most of the export formats don't
> support all the information required to rebuild the hair correctly. E.g.
> in OBJ format there doesn't appear to be any information about how many
> actual hairs to generate per guide strand nor any information about how
> the radius of the strand changes along the length of the hair.
>
> In practice, very few P5 users end up using strand based hair to any
> great extent. It's an absolute pain to get it to look anything like
> reasonable, and it renders slowly in P5 itself. If you look at any forum
> where Poser 5 images are posted you'll see very few that use strand
> based hair.
>

Very true.  I posted an attempt (in p.a-u) to get Poser 5 dynamic hair to
work in a somewhat reasonable manner.  I think it might be possible, but I
eventually gave up the pursuit (at least for now), thinking that it was just
too difficult, and the benefits weren't enough to make me continue.  And, as
you said, I'm still not completely sold on the idea of dynamic hair.  It
sounds good, but my results (in P5) just weren't any more impressive than
using other types of hair.

-- 
Jeremy
www.beantoad.com


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